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Game info
PC

Ninja Gaiden

Ninja Gaiden
GenreBeat em Up
DeveloperTecmo ltd.
PublisherTecmo ltd.
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Ninja Gaiden (also known as <b>Shadow Warriors</b>) is a series of side-scrolling beat 'em up games released by Tecmo Inc. for the arcades, the Nintendo NES and the Game Boy systems. In North America, it was published in 1989 as Ninja Gaiden for the IBM PC by Hi-Tech Expressions. Ports by Ocean Software followed in 1990 for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC as Shadow Warriors.
 
Review
Ninja GaidenSTORY / GAMEPLAY
Ninja Gaiden is a side-scrolling beat'em up where you play the role of a ninja hero that travels to the US, to find his father. As you roam the streets of the cities you have to fight with plenty of baddies that await to get a piece of you, but luckily you are a well trained ninjitsu fighter and you can eliminate them using your deadly standard punches and kicks. It's strange that the game's intro shows a ninja carrying a katana sword and almost never uses it inside the game! Apart from fighting and beating up the foes, you can also jump onto several platforms to avoid contact or to grab extra power ups that will help you with your quest.
Although there are plenty of better beat 'em up games around, the game remains fun to play plus that it is quite popular.

GRAPHICS / SOUND
Ninja Gaiden runs on either CGA or EGA mode (no VGA mode) and thus it has either 8 or 16 simultaneous colors. The stages are fairly detailed and the sprites are quite large but unfortunately there is very little enemy variation compared to the (arcades) original, but they move quite fast. Although stage details try to keep the original, the screen flickers constantly which is very annoying and makes the game rather unplayable.
The sound features an in-game tune and just a few (rather simplistic) sound effects.
 
Screenshots
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
 
Gameplay sample
 
Comparable platforms



16 colors
PC MS-DOS



24 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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